Issue link: https://publications.tfs.ca/i/1531851
Igniting Curious Minds: STEAM Learning at TFS STEAM This fairy is a figment of one student's imagination, created using 3D design software and rendered as an augmented reality object. The students have wirelessly projected the fairy between an iPad and the classroom's projector, bringing it to life at the intersection of physical and digital design. This is just one project within a developing progression that teaches STEAM concepts to TFS students of all ages and grade levels. Similar to the 3D fairy project, many of these STEAM activities are designed to engage learners in experiential and innovative ways. "We want our students to think creatively to try and design real world solutions," says Bob Tarle, Executive Director of Innovation and Technology. Along with design, they need to learn computational thinking so they can harness the power of emerging technologies such as AI and robotics. Educating digital citizens who are equipped to tackle the future of technology and innovation is an important part of the TFS mandate. That's why TFS is prioritizing STEAM learning beginning at a young age. As of 2024, all students at the Junior School and West Campus are being taught STEAM concepts by a dedicated Technology and Design teacher. "The goal is to build upon the growing success of our MYP Tech & Design program, mapping digital skills and concepts backwards into the Primary Years Program," says Mr. Tarle. Hands stretched up, trying to touch the large purple fairy floating above their heads, a Grade 5 class at the Junior School is all smiles. But behind the playful smiles, these students know the fairy isn't real – it doesn't exist in the physical world. By Hailey Eisen and Maryann Shemansky 12 ENTRE NOUS